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Explore money decisions, identify problems, and learn how to understand customers.
Money smarts. Creative problem solving. Real business thinking. A learning adventure kids can take on independently—with J.C. cheering them on.

Small steps add up to a real business plan.
Explore money decisions, identify problems, and learn how to understand customers.
Practice pricing, costs, budgeting, and simple recordkeeping with pretend money first.
Build a plan, test improvements, and work toward a printable graduation certificate.
Students name products, shop for pretend supplies, manufacture stock, welcome simulated customer orders, pack fictional shipments and compare shipping costs. Every choice affects their practice inventory, cash balance and monthly business report. No real transactions or postage occur.
Buy and price virtual supplies; use them to create finished products.
Receive fictional orders, pack accurately and print sample shipping labels.
Compare revenue, cash flow, inventory value and estimated profit.
Parents create and manage the account. Students navigate the missions, get J.C.'s tips, tap unfamiliar terms for definitions, and save work to their own learning profile.
For this initial pilot, student profiles are limited to ages 13–15 while privacy safeguards are reviewed for younger users.
The money left after a business pays its expenses.
Visitors can try three missions with no login. To access all 16 missions and the Business Simulator, a parent must create and verify an account. Full-course access is free during the approved beta.
Create a free adult-managed account. Students never need to register with email.
public/config.js and run database/SETUP.sql. See README.